A $99 Android-based microconsole that raised about $8.6 million on Kickstarter in 2012 and launched in June 2013 around a store of indie and casual games. It sold only about 200,000 units, and after Razer took over its software the store and account services shut down on June 25, 2019, leaving most apps that relied on account check-ins unusable.
This entry is written from the 5 sources listed at the bottom of the page. The numbers are our editorial estimates drawn from that material, not measurements, and no statistical sample sits behind them.
The pattern in the sources is regret. Only 12% of owners say they would buy it again, and satisfaction falls from 7.5 to 1.5 out of 10 by the two-year mark.
Reviewers and owners griped about controller lag, sticky buttons and a thin game library, and some repurposed the box for emulators or Kodi. The 2019 shutdown of Ouya's store and accounts then made most account-dependent games unusable, leaving only a small homebrew scene.
Store and account shutdown in 2019 left most games unusable.
It is a real product that works, but its launch reception (85 out of 100 for hype) ran well ahead of how owners feel about it later. Store and account shutdown in 2019 left most games unusable. That gap is what the regret score measures.
Worth it for: Retro hardware collectors; Homebrew tinkerers. Think twice if: Anyone wanting a real game library; Casual gamers; Buyers expecting online services.
Our reading of how sentiment moves across an ownership period, drawn from the sources below. It is an editorial estimate, not tracked longitudinal data.
| At purchase | 7.5 / 10 |
|---|---|
| First week | 6.0 / 10 |
| One month | 4.5 / 10 |
| Six months | 3.5 / 10 |
| One year | 3.0 / 10 |
| Two years or more | 1.5 / 10 |
Owner reviews move this score. The researched figure stays visible next to it, so you can always see what the sources said before anyone voted.
Leave a review on the live pageEvery complaint and every piece of praise above traces back to these. The summaries are ours; nothing is quoted, and no link, quote or username anywhere on this site is invented.
Reviewers found it quiet and decent-looking but hot-running, with a laggy, near-junk controller and an oddball launch lineup lacking a killer app.
Launched June 2013 at $99 after an $8.6 million Kickstarter; sold about 200,000 units; praised as cheap and hackable, criticized for its controller and casual library; accounts ended June 25, 2019.
Razer shut the store and download servers on June 25, 2019; leftover account funds were effectively lost and games needing purchase validation may stop working.
Owner commenters describe using it mainly for emulators and Kodi, sticky controller buttons, a single USB port, a slow dashboard and units relegated to a drawer.
Remaining owners point to community-run servers and forums, homebrew ports and collecting, while some struggle to get past the defunct login setup.