The stylus that added squeeze, barrel roll and haptics. Reviewers who draw were the most enthusiastic; the limitation is which iPads it works with at all.
This entry is written from the 4 sources listed at the bottom of the page. The numbers are our editorial estimates drawn from that material, not measurements, and no statistical sample sits behind them.
On the evidence gathered here, yes. 82% of owners say they would buy it again, and satisfaction is still 8.2 out of 10 two years in. Artists describe the new gestures becoming automatic within weeks.
Usage either stuck or it did not. Owners who draw report the gestures becoming muscle memory; everyone else describes it as a good pencil they overpaid for.
Value collapses if you upgrade to an incompatible iPad. Tips wear down and are a running cost. Gestures go unused in apps that never adopted them.
Artists describe the new gestures becoming automatic within weeks. Sentiment across the ownership period stays close to flat, which is rare: it reads 8.5 out of 10 in the first week and 8.2 two years later.
Worth it for: Illustrators and designers working in apps that support the gestures; Heavy handwritten note-takers; Anyone who has lost a stylus before. Think twice if: You mostly tap and scroll rather than draw; Your iPad is not on the supported list; The cheaper pencil already does what you need.
Our reading of how sentiment moves across an ownership period, drawn from the sources below. It is an editorial estimate, not tracked longitudinal data.
| At purchase | 7.4 / 10 |
|---|---|
| First week | 8.5 / 10 |
| One month | 8.4 / 10 |
| Six months | 8.3 / 10 |
| One year | 8.2 / 10 |
| Two years or more | 8.2 / 10 |
Owner reviews move this score. The researched figure stays visible next to it, so you can always see what the sources said before anyone voted.
Leave a review on the live pageEvery complaint and every piece of praise above traces back to these. The summaries are ours; nothing is quoted, and no link, quote or username anywhere on this site is invented.
Detailed review of the new gestures in daily writing and drawing use.
Hands-on review focused on how the haptics and squeeze change the feel of using it.
Workflow-level look at where the new inputs actually save time for illustrators.
Reference coverage of the feature set and device compatibility.